As we discovered when learning about the board, you’ll have to build Temples to use Traps and Artifacts, with a slot for one of each. That’s great and everything but what are we supposed to use them for? Well, let’s start with Traps, which is probably the more self-explanatory of the two.
Once you play a trap your opponent cannot see what it is, they’ll only be aware that you have something waiting for them. They will also only activate during your opponent’s turn and will have a variety of triggers such as when a card is played or an attack is ordered.
Once activated they can do a variety of things such as forcing your opponent to discard from their hand, take damage, disrupt combos or even drain their energy so they’ll be forced to do less that turn. Naturally, there’s also the psychological element of knowing there’s a Trap in play, making them think twice about every move.
Artifacts meanwhile, are not hidden from the other player and will have permanent effects that will remain active until they’re removed from the board. They will have a variety of effects that will apply to any units within that area of the board. This might damage any unit that dares attack them or double their attack power.
Both Artifacts and Traps cannot be attacked so you’ll have to use other spells in order to counter and remove them. For more examples of effects and cards themselves, you can check out the blog post on the official Red and Blue website.
Red and Blue is slated to launch during the quarter of 2020 on both the App Store and Google Play but a more specific date is yet to be revealed. Likewise, there’s no word on price yet, though it’s a safe assumption it’ll be a free-to-play game with in-app purchases.
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